Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

All | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | Starship-Scale | T | U | V | W | X | Y | Z

Template Grafts | Universal Monster Rules


Aeon Guard

Source Alien Archive pg. 6
The powerful Azlanti Star Empire maintains its hold on its subject systems through the might of its military, which is divided into two arms: the Imperial Fleet and the Aeon Guard. Aeon Guards are the elite infantry of the Star Empire; they serve as marines aboard the warships of the Imperial Fleet, protect imperial government and military installations, quell dissent and crush rebellions, and spearhead invasions to conquer and occupy new territories for the Star Empire.

Aeon Guards swear personal oaths of loyalty to the Aeon Throne, and only death in service to the empire can release them from their duty. Only humans are accepted into the ranks of the Aeon Guard, and all of them must be paragons of the Azlanti race.

Aeon Guards are readily identifiable by their distinctive armor, which incorporates the magic of the empire’s legendary aeon stones, and many are given cybernetic and biotechnological augmentations in addition to their standard-issue gear. The Aeon Guard stat block on page 6 represents a rank-and-file trooper who can be found almost anywhere within the Azlanti Star Empire or on one of its starships. Aeon Guard specialists are capable of operating for weeks or even months at a time with little or no support, carrying out secretive missions of espionage, infiltration, reconnaissance, or sabotage.

Aliens in the "Aeon Guard" Family

NameCR
Aeon Guard3
Aeon Guard Specialist7

Aeon Guard

Source Alien Archive pg. 6

Aeon Guard CR 3

XP 800
Azlanti soldier
LE Medium humanoid (human)
Init +5; Senses darkvision 60 ft.; Perception +8

Defense

HP 48
EAC 19; KAC 22
Fort +5; Ref +3; Will +4

Offense

Speed 20 ft.
Melee thunderstrike pulse gauntlet +8 (1d6+5 B & So; critical knockdown)
Ranged AG assault rifle +11 (1d8+3 P) or frag grenade II +11 (explode [15 ft., 2d6 P, DC 14]) or incendiary grenade I +11 (explode [5 ft., 1d6 F plus 1d4 burn, DC 14])
Offensive Abilities fighting styles (sharpshoot), sniper’s aim

Statistics

STR +2; DEX +4; CON +1; INT +1; WIS +1; CHA +1
Skills Athletics +8, Intimidate +8, Profession (soldier) +8, Stealth +10
Languages Azlanti
Gear AG trooper battle dress (clear spindle aeon stone, jump jets), AG assault rifle with 4 magazines (100 longarm rounds), thunderstrike pulse gauntlet with 2 batteries, frag grenade II, incendiary grenade I

Ecology

Environment any (Azlanti Star Empire)
Organization fire team (3–6), squad (7–12), strike team (7–12 Aeon Guards plus 1 Aeon Guard specialist), or troop (21–48 Aeon Guards plus 1 Aeon Guard specialist)